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ID: 29684, Crossplatform OpenGL XE2/XE5 CubeMan3D Demo

by Paul TOTH Email: Anonymous

CubeMan3D V2 for Win32/64 MacOS and Android
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For Delphi, Version 16.0  to 19.0 427 downloads
Copyright: Open Source or other

Size: 1,616,228 bytes
Updated on Sun, 05 Jan 2014 05:01:13 GMT
Originally uploaded on Sun, 05 Jan 2014 05:01:01 GMT
SHA1 Hash: 673E6BC33003B6DDC1AC539713D7483350D7093F
MD5 Hash: 513FD4CC492306458FC3FE54C5D50161

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V1 was an Android demo

V2 can be build for Win32/64 MacOS and Android

The source code is compatible XE2 and XE5 (probably XE3 & 4 also)

The IDE don't let you select all this targets, but the provided Build.cmd file uses the command line compilers to create them.

Of course, XE5 is required for Android target, the APK isn't build by Build.cmd because dccaarm creates only a .so file, not the APK; anyway you can build it from the IDE.

iOS is not supported but should be with little effort, ie creating an OpenGL context. I can't do it with my Demo version of XE5, because digging in the FMX source code is required and I don't own an iPhone...feel free to give me a licence and/or an iPhone :)


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