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January 31, 2013 - C++ multi-tier master/detail DataSnap App
In this thirty-first video you'll learn how to build a multi-tier, master/detail customer and sales C++ database application using C++Builder XE3 and DataSnap.
2/3/2013 11:12:24 PM
January 30, 2013 - Your first multi-tier C++ DataSnap app
In this thirtieth video you'll learn how to build your first Multi-Tier C++ application using C++Builder XE3 and DataSnap. In developing your first DataSnap server (Windows 32 and 64) applications and client (Windows and Mac) applications you will see how to use TCP/IP to call remote methods and return results.
2/3/2013 10:54:48 PM
January 29, 2013 - Working with 3D models in C++ Apps
In this twenty-ninth video you'll learn how to use industry standard 3D Model files (Collada DAE, Wavefront OBJ and ASCII Scene Export ASE) in your HD and 3D Windows (Win32/Win64) and Mac OS X applications using the TModel3D component.
2/3/2013 10:37:07 PM
January 28, 2013 - Building a C++ 64-bit UDF for InterBase
In this twenty-eight video you'll learn how to build, install and use an InterBase 64-bit UDF (user defined function) built with the C++Builder 64-bit compiler for Windows.
2/3/2013 10:13:37 PM
January 27, 2013 - Build C++ database apps with InterBase ToGo
In this twenty-seventh video you'll learn how to build and deploy a C++Builder master/detail database application using the InterBase XE3 ToGo edition (InterBase in a DLL/Dylib) for Windows and Mac. InterBase XE3 ToGo Edition is a full-featured embeddable database.
2/2/2013 6:56:06 PM
January 26, 2013 - Building C++ app UI with PrototypeBindSource
In this twenty-sixth video you'll learn how to start building your C++Builder database application using a LiveBindings TPrototypeBindSource and then replace it with a real database. TPrototypeBindSource is a bind source for creating sample data and writing no code, you have a functional application that you are ready to test.
2/2/2013 6:40:00 PM
January 25, 2013 - Live Bindings and Actions in your C++ DB Apps
In this twenty-fifth video I show you how to use LiveBindings and Action Lists in your C++Builder FireMonkey database applications. By using action objects, you centralize the functions performed by your application from the user interface. This lets you share common code for performing actions.
2/2/2013 9:44:02 AM
January 24, 2013 - C++ LiveBindings and TMS Software FMX Grid
In this twenty-fourth video you will see how easy it is to use LiveBindings to add the TMS Software FireMonkey Grid into your C++Builder XE3 applications. The TMS Software FireMonkey Grid is available as a free download for registered XE3 customers.
2/2/2013 9:34:29 AM
January 23 2013 - Building multilingual C++ FireMonkey apps
In this twenty-third video you will learn how localize the strings used in your FireMonkey applications and use the TLang component to switch the strings (automatically or under program control) for the locale where the program is running.
2/2/2013 9:18:59 AM
January 22, 2013 - Adding Inline Assembler to C++ 64-bit apps
In this twenty-second video you will learn how to include inline assembly language code using the C++Builder 64-bit compiler for Windows.
2/2/2013 9:10:37 AM
January 21, 2013 - Using the Boost C++11 algorithms with C++XE3
In this twenty-first video you will learn how to use the Boost C++ Algorithm Library's C++11 algorithms using the new C++Builder 64-bit compiler for Windows. You'll learn how to use the Boost C++11 all-of, any-of, none-of, one_of, is_sorted, is_partitioned and partition_point algorithms.
1/28/2013 5:37:25 PM
January 20, 2013 - Your first C++Builder XE3 C++11 64-bit apps
In this twentieth video you will learn how to build your first C++11 language applications using the new C++Builder 64-bit compiler for Windows. You'll learn how to create a console and FireMonkey Metropolis UI applications that use new features in the C++ language.
1/28/2013 5:23:36 PM
January 19, 2013 - Using Image Effect Filters in your C++ Apps
In my January 14 C++ video, I showed how you can use the image effects components to manipulate bitmaps in your application. In this nineteenth video you will learn how to use the FireMonkey image effect filters to apply filters to bitmaps and get the resulting bitmap using the filter's Input and Output properties.
1/28/2013 5:12:52 PM
January 18, 2013 - Building C++ and FireMonkey SQLite Apps
In this eighteenth video you will learn how to build the SQLite Windown 64-bit DLL and use SQLite in your your C++Builder XE3 and FireMonkey Windows and Mac HD applications.
1/28/2013 10:52:26 AM
January 17, 2013 - Using 3D objects in your C++ HD Apps
In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components.
1/24/2013 6:33:19 PM
January 16, 2013 - HD Controls, Cameras and Textures with C++
In this sixteenth video you will learn how to add standard HD controls, Textures and manipulate multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop applications. Using TLayer3D you can place the visual HD controls like TButton, TCheckBox, etc. You will also learn how to use Texture Material Sources.
1/24/2013 4:15:33 PM
January 15, 2013 - Your first C++ FireMonkey 3D App
In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. There are many 3D scene, layer, shape and material components you can use to build stunning 3D applications. In this first 3D app you will learn how to put 3D shapes onto the 3D form, add color material source, manipulate the locations and rotations and work with the design time camera and add your own TCamera.
1/24/2013 1:13:33 PM
January 14, 2013 - Using C++XE3 FMX Image Effects
In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey. Image effects can be used if you have a GPU and drivers for Windows and Mac.
1/23/2013 12:28:19 PM
January 13, 2013 - Using Motion and Location Sensors in C++XE3
In this thirteenth video you will learn how to use the MotionSensor and LocationSensor components to motion and location enable your C++Builder XE3 and FireMonkey applications. You'll learn how to use the Sensor Management support in XE3 along with the two non-visual components TMotionSensor and TLocationSensor.
1/16/2013 6:58:40 PM
January 11, 2013 - Capturing from 2 cameras using C++Builder XE3
In this eleventh video you will learn how to control the cameras and capture bitmaps from a computer that has two video cameras on a computer running Windows and Mac using C++Builder XE3 and FireMonkey. You'll learn how to use the TMediaCodecManager class and the TVideoCaptureDevice class.
1/15/2013 6:47:18 PM
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